Standard runs are not the only elevator. Daily Mode and Hard Mode change the rules before you spawn. Both were in the game before the Holy Update retitle. Their Holy Update tuning, if any, is not in the public pages yet.
Daily Mode
Daily Mode is one shared seed for every Delver. It refreshes every 24 hours at 00:00 GMT. The seed picks entities, floors, and the day's loadout rules.
- You get one attempt.
- The run ends when you clear Floor 20.
- Floor 20 is always a random boss floor, not specifically Envy.
- The day's rules may force up to three starters and may include modifiers. Some days are only a partial force.
- Time and score are stored on that day's global board. Ranks run from a skull rank up to S+.
Because the attempt is single, read the forced items and modifiers before you leave the lobby. A modifier that makes the run harder pays more money. A modifier that makes it easier pays less. Entity Repellant is the documented easy modifier: fewer floor points, and -15% money, and it cannot be combined with Infestation. If modifiers would push information gain below 1, the Terminal shows Filing Error and you gain no information.
When a modifier and a blessing or curse both change items, the blessing or curse wins. Scarcity is one item-limiting modifier named in that rule.
Hard Mode
Hard Mode arrived with the Recode in July 2026. It is unlocked for everyone, has its own leaderboards, and pays +10% money. Use a Hard Mode elevator in the Lobby, or turn it on in a custom lobby.
- Entity count climbs faster, especially early.
- Eris is more common and can appear from Floor 2.
- Consumables are scarce and are mostly scrap.
- Tasks take more steps or more attention.
The public Hard Mode page still marks the exact mechanical list as incomplete. Use the four changes above, and do not treat a fan difficulty ranking as the mode's rules.
Modifiers are not curses
Modifiers are chosen in a custom lobby or applied by the daily seed, up to three on a daily. Blessings and curses are rolled during an expedition and announced after the doors open. Events such as Reshuffle and Fog can start during a floor, after a short warning and a visual cue. Happy Hour is the event that adds +1 floor point.
