Tasks are the only way down. Multiple types can share a floor. Code-paper tasks, Keypad and Colours Keypad, are limited to one per floor. Papers now hum, and so do the tasks themselves, after the Recode.
Quota
Base 2, plus 1 at every 12th floor, plus 1 per living Delver at the intermission. Cap 100, or 99 with Mechanics Tier 3, which also subtracts 1. A solo Floor 1–11 is therefore 3 tasks (2 base + 1 Delver). A solo Floor 12–23 is 4. This table does not cover Malfunction, Echovore, or Envy.
Each completion gives the elevator 15% power. Money from the task is paid with the floor reward and is multiplied by 1.5x only if you later leave through a Break Room.
Finishing or failing a task attracts sound-reactive entities, especially Wardens. Step away after the task resolves.
Tasks you cannot fail
| Task | What you do | Notes |
|---|---|---|
| Wires | Drag four colored, shaped wires to the matching connectors | Wrong wires refuse to attach. Can be left and resumed. |
| Calibrator | Drag four sliders until the light goes bright and the static gets louder | Can be left and resumed. |
| Pipes | Fill four pipes to the white marks. Water drains | SPACE fills, W/S changes pipe. Progress saves if you leave, since the Recode. Slightly less common than before. |
Tasks that reset when you miss
| Task | Success | On failure |
|---|---|---|
| Generator | Three timed presses while the arrow is in the red | Progress resets. SPACE on PC. A 1/1000 visual variant is a toilet and plays the same. |
| Explosive Generator | Five timed presses. The arrow can reverse. Counts as 2 tasks | The generator still completes, then explodes for 50 damage, a ragdoll, and Brain Damage, Broken Leg, Broken Ribs, Dislocated Shoulder, and Ruptured Eardrums. |
| Keypad | Enter the number paper's sequence | One wrong digit resets. The code shows on the keypad for everyone and on the picker's minimap. |
| Colours Keypad | Enter the colour or shape paper's sequence | One wrong input resets. Same paper rules as Keypad. |
| Number Sequence | Press 0 through 9 on a scrambled pad | A wrong key resets to 0. |
| Coordinator | Slide a pin from D4 through three coordinates in order on a 7x7 grid | Hitting a later coordinate early resets. The targets stay the same. Use WASD, not the mouse, since the Recode. |
| Replicator | Copy the right 5x5 pattern onto the left grid | A wrong tile clears the left grid. Can be paused. |
| Scrambler | Track one red folder through three shuffles | A miss changes the next pattern. The Recode shortened this from five shuffles and sped it up. |
| Simon Says | Repeat five flashes on a 2x2 grid | A miss builds a new sequence. |
Minesweeper and buttons
Minesweeper can appear from Floor 15. The grid runs from 4x4 to 12x12 and grows with negative luck. Clear every safe tile. A clean clear counts as 2 tasks. Hitting a bomb still completes it as 1 task and applies -5 speed, -5 luck, and +5 priority for 20 seconds. Right click flags a bomb on PC. Mobile has tap-to-reveal only in the documented controls.
Button Smashing is the rare Minus Elevation button. Press it. Buttons can replace other tasks on that floor, and they can be pressed through walls.
Boss tasks
Envy replaces the quota with 10 plants. Since the Recode, clicking a plant covers the screen in vines that you cut with scissors. The older generator-style plant check is the pre-recode version. Echovore's phase-two steam pipes are optional: each set works once and stops Echovore hearing Delvers while it is distracted.
